Its moments like these – as well as a romp through a discotheque, complete with strobe lights and graphic equalisers – that even the most ardent of detractors have to commend. Boss battles are similarly imaginitive, with one face-off against broadcaster Bob Barbas employing live television feeds and big LED screens. Limbo, the demon world which you'll be jumping in and out of over the course of the ten or so hour campaign, clearly gave the British studio's art department a workout, as you scour an underwater penitentiary and crumbling edifices.
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The game looks good, but never really breaks free of its last-gen shackles. Whether the witty one-liners and deep-rooted club culture will appeal to you is a matter for individual tastes. The characters are cartoony, but the way that the release fuses different themes – from Biblical overtones all the way down to street art – is one of its truest triumphs, and it does have an infectious self-confidence in its own ideas that few titles possess. Loosely based upon Hideki Kamiya's cult PlayStation 2 classic, the plot acts as an origin story of kinds, as sexual deviant Dante gets dragged into a plot to murder Mundus, a dictatorial demon king. The adventure itself remains untouched, barring the addition of a cut-scene and the removal of the odd cringeworthy line.
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The performance isn't always flawless – particularly in Turbo, which we'll get to shortly – but the increased refresh rate definitely enables a sense of speed and precision that the PS3 simply couldn't provide, which is welcome in a title of this type. The visuals have been beefed up to take advantage of the additional horsepower of the PlayStation 4, with the entire experience now running at 60 frames-per-second in 1080p. For starters, you'll find the original experience retuned and re-balanced, but still intact here – with a smattering of new skins, items, and difficulty tiers for you to try out. This is a clever port, because it recognises – and caters to – both crowds adeptly.
And, of course, it's always worth remembering that outside of the backlash, the original was well received with flashy combat, occasionally brilliant level design, and some truly memorable boss encounters, the last-gen romp was better than the backlash would lead you to believe. However, you have to give the developer its dues here: it's grimaced through some particularly hostile feedback, and put together a package that's much closer to Capcom's classic hack-and-slash outings. You could confidently argue that no matter how good this game gets, it'll never be what furious fans want – and no amount of peroxide on Dante's perfectly forged faux-hawk is ever going to change that.